[ Unlike previous adventures, this one starts off with Sabo, Hien, and Madara all in the same location. It’s after a night’s worth of rest, and the first thing you see when you wake up is…a location that is not quite like anything you’ve seen since you’ve wound up here. In fact, the three of you seem to be in some sort of dark tunnel that’s very dimly lit. There are only two things you can see in front of you:
1) A subway station set up, though it’s only got one lone bench as part of its waiting area, pressed up against the concrete wall behind it. The subway itself is red, and the interior of it is also pretty red; it is also, perhaps what’s giving you about 80% of the lighting in here with how bright it is compared to the rest of the tunnel. There’s no destination listed. It is simply a red subway train.
2) There’s a bit of light at the top of a flight of stairs behind you. It's a very small crack that draws in some sunlight. It looks like the only thing standing between you and the outside is some kind of door.
[ Parkour squad survived until the end, somehow, (relatively) unscathed. A lot occurred, from the train to the digital world to the weird fellows going after you, but when you open your eyes again, you're at the Camellia District. You're lying down between the building and the electronic shop, possibly disoriented, and strangely, the only pain you feel - if injuries were sustained - are some body and headaches. But you are awake. You are back in Estelline, and everything is...sort of as you remember it, barring dreamscape weirdness.
In front of you on the ground are a few things, too:
- An axe - A gray plastic chair - A fishnet - A baseball bat
And finally... - Each person receives a strange vial. It's strange because the liquid is blue inside, but there's a label on it that just reads: "JUMP HIGHER". It also says it is a one-time use item, and should any of you try to drink it, it will indeed do what it says. It'll make you jump higher, up to ~8 feet extra in the air. Live your best parkour dreams, friends.
INTRO
[ Unlike previous adventures, this one starts off with Sabo, Hien, and Madara all in the same location. It’s after a night’s worth of rest, and the first thing you see when you wake up is…a location that is not quite like anything you’ve seen since you’ve wound up here. In fact, the three of you seem to be in some sort of dark tunnel that’s very dimly lit. There are only two things you can see in front of you:
1) A subway station set up, though it’s only got one lone bench as part of its waiting area, pressed up against the concrete wall behind it. The subway itself is red, and the interior of it is also pretty red; it is also, perhaps what’s giving you about 80% of the lighting in here with how bright it is compared to the rest of the tunnel. There’s no destination listed. It is simply a red subway train.
2) There’s a bit of light at the top of a flight of stairs behind you. It's a very small crack that draws in some sunlight. It looks like the only thing standing between you and the outside is some kind of door.
What would you like to do first? ]
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
thread division starts here
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
i rolled a 2
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
end
In front of you on the ground are a few things, too:
You are now free to do what you'd like. ]